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"21"
BLACK-JACK INSTRUCTIONS
King, Queen & Jack count as 10; Ace counts as 11 or 1, player
chooses;
all of the other cards are face value as marked.
Equipment: At least one standard deck of playing cards.
Object: Cards to total "21" or as close to "21"
as possible, never going over "21"
or you are BUSTED.
Each individual Player plays against the Dealer, not against each
other.
All of the Players can beat the Dealer and win on his individual
bet by getting closer to "21 " than the Dealer.
The Game: When the Player gets BLACKJACK (An Ace and a "ten"
card) -
he wins 1 1/2 of his bet.
If the Player and the Dealer both get "21 ", it is a STANDOFF
- and the Player does not win or lose his bet.
The Dealer and all Players start with two cards each. The Dealer
is required to show one card face-up and one card face-down. The
Player's cards are dealt face-down.
After the Player views his cards, he must decide whether to take
an additional card(s), or not to and STAND. Any additional cards
will be dealt face-up.
The Player may take as many cards as he wishes to reach "21
", or until he goes over "21 ". If the Player goes
over "21 ", he is BUSTED - and he loses his bet.
The Dealer then plays his cards. If he has a total of 16 or less,
he must take another card until he reaches 17 or over. After he
reaches 17 or greater, he can not take additional cards.
Winner: The one who hits "21" or comes closest
to "21" while not going
over "21 ".
There are additional betting strategies related to Black-Jack. For
more information read any number of books written on the game.
CRAPS INSTRUCTIONS
Equipment: Two Dice and a Layout.
Players: An number can play the Player throwing the dice
is called
the SHOOTER. The dice are passed around the circle of Players to
the left.
The Game: The SHOOTER throws the dice and adds together the
two numbers
that are facing up. If the number equals 7 or 11 - it is called
a NATURAL,
and he wins the bet. If the numbers equal 2, 3 or 12 - it is called
CRAPS,
and he loses his bet. If the SHOOTER rolls a 4, 5, 6, 8, 9, or 10,
it becomes the SHOOTER'S point number and the SHOOTER continues
throwing the dice.
The SHOOTER wins if his point appears again before he rolls a 7
but he will lose
if a 7 appears first.
Bets:
· Pass Line: Described above.
· Don't Pass Line: Reversal of PASS LI N E - The Shooter
loses if 7 or 11 appear
on the first roll, and wins on 2 or 3. Nobody winis on 12. Other
players are betting that the Shooter is going to lose and that he
will roll a 7 before he rolls his point number.
· Come Bet: Any number that comes up after initial point
is called the "Come Point". You win if the come point
is made before a 7 is thrown.
· Don't Come: Lose on a natural 7 or 11 , win on Craps 2
or 3, stand-
off on 12. Also lose if come point is made before a 7 is thrown.
· Odds: Once Shooter establishes a point or a come point
you can take the Odds and win additional money, if the point or
come point is made before a 7 is thrown. Numbers 10 and 4 - pay
2 to 1, numbers 5, 7, 9 - pay 3 to 2, numbers 8 and 6 - pay 6 to
5. When you bet on Don't Come the odds on these numbers are the
same.
· Place Bets: Once a point is made by the Shooter you can
make a place Bet
on number 4, 5, 6, 8, 9 and 10. Win if any of these numbers are
thrown before a 7. Numbers 4 and 10 - pays 9 to 5, numbers 5 and
9 - pays 7 to 5 and numbers 8
and 6 pays 7 to 6.
· Field Bets: One roll bet. Win even money on 3, 4, 9, 10
or 11 .
2 or 12 - pays 2to 1. Lose on 5,6,7 or 8.
· Big 6 or 8: Players win even money if Shooter throws a
6 or 8 before a 7.
· Proposition Bets: These are bets on the first roll. A bet
on 2, 3, or , 12 -
pays 8 to 1; number 7 - pays 5 to 1, 11 - pays 15 to 1 . A bet on
hard numbers
pays according to stated odds so long as the hard number is thrown
before a 7.
There are additional betting strategies related to Craps. For
more informatíon read any number of books written on the game.
ROULETTE INSTRUCTIONS
The necessary equipment in playing Roulette consists of One Roulette
Wheel, Roulette Ball, Counter Chips, and a Layout Betting Cloth.
The Counters: At the beginning of the game, each Player receives
all the counters in the color he selects. By using a diffierent
color for each Player,
the Banker can identify each Player and eliminate mistakes. There
may be any number of Players playing at one time. Choose or appoint
someone to be the Banker. The Banker controls and conducts the game.
If the Banker loses all of his counters
or chips - anyone can be Banker. If more than one person wishes
to bank, they can bid to the losing Banker or choose by spinning
the Roulette Wheel.
Highest number becomes the Banker.
The Layout Betting Cloth: This is placed alongside the Roulette
Wheel,
and has numbers corresponding to the numbers on the Roulette Wheel.
The Players place their Counters on any number or combination of
numbers.
Refer to the award chart to see the chances of winning.
Punting: At the beginning of each game, the Banker asks the
Players to Punt.
This requests the Players to place their counters on the layout
on whatever number(s) or combinanon of numbers they wish to play.
The Banker turns the whee! and at the same time spins the
ball in the opposite direction. The ball travels around the outer
circular rim of the Roulette Wheel
until it falls toward the center. At this point the Banker calls
out,
"No More Bets" - at which time no more bets can be accepted,
changed,
or cancelled.
The Ball will fall into one of the numbered grooves when
the wheel slows down.
The Banker will immediately call out the winning number, followed
by "Odd" or "Even", depending on whether the
ball has fallen into an odd or even numbered groove.
ROULETTE AWARD CHART
Any single number betted . . . . . . . . . . . . . . . . . . 35
to one
Two numbers betted with one Counter . . . . . . . . . 17 to one
Three numbers betted . . . . . . . . . . . . . . . . . . . . 11
to one
Four numbers betted (in a square) . . . . . . . . . . . . . 8 to
one
Five numbers (including 0 and 00) . . . . . . . . . . . . . 6 to
one
Six numbers (transverse line across) . . . . . . . . . . . .5 to
one
12 numbers (columns in a row) . . . . . . . . . . . . . . . .2 to
one
24 numbers (2 columns in 2 rows) . . . . . . . . . . . . .1/2 to
one
1 st (means 1-12) . . . . . . . . . . . . . . . . . . . . . . .
. 2 to one
2nd (means 13 to 24) . . . . . . . . . . . . . . . . . . . . . .
2 to one
3rd (means 25 to 36) . . . . . . . . . . . . . . . . . . . . . .
2 to one
24 numbers (or 2 squares) . . . . . . . . . . . . . . . . . . 1
/2 to one
Red (any red number) . . . . . . . . . . . . . . . . . . . . . .1
to one
Odd (any odd number) . . . . . . . . . . . . . . . . . . . . . 1
to one
High (any number above 18) . . . . . . . . . . . . . . . . . 1 to
one
Low (any number below 19) . . . . . . . . . . . . . . . . . .1 to
one
Black (any black number) . . . . . . . . . . . . . . . . . . . 1
to one
Even (any even number except 0 or 00) . . . . . . . . . .1 to one
BACCARAT INSTRUCTIONS
Baccarat-Chemin De Fer (Las Vegas Style):
Distinctive Features of the Las Vegas game are that the roll of
the Banker is usually held permanently by the casino, although it
may rotate slowly among the players. One non-bank hand is dealt.
Bets can be placed either with or against the bank.
Cards: Six or eight standard decks are used.
Banker: Usually the casino keeps the bank, and the procedure
is as follows:
a) The limit on bets on a hand is not the size of the bank,
but the house betting limit. (The house betting limit will however,
be sometimes raised when a player requests).
b) There is no Banco bet and no need for rules of precedence
in betting.
c) A single player can play.
d) The casino takes a cut (usually 5%) from the winning bets
that have bet
the bank to win.
Betting: Players may bet with or against the Bank. A Player
betting the bank
to win places his bet on the appropriate numbered section at the
table center.
A
Player betting the bank to lose, places his bet on the numbered
section
in front of him. A Player may also back the Bank to have a natural
eight or nine,
and if successful, he is paid the odds of nine to one.
Play:
a) A Player must draw if holding a hand totaling five.
b) The banker must draw if holding a three hand when he has
given a nine,
or a five hand after giving a four.
There are additional variations to Baccarat, including Baccarat
Banque.
For more information read any number of books written on the game.
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